Magazine/

#8 The Age of Play

April 2014

This volume presents an EBOOK with a compilation of the best and most innovative research papers written during the MA courses 'Game Studies' and 'Software Studies'.

EBOOK

http://www.newmediastudies.nl/publications/ebook_no8.pdf

17-04-2014 mag 8 /

article/

#8 The Age of Play: Editorial

Abstract:
This volume presents an EBOOK with a compilation of the best and most innovative research papers written during the MA courses 'Game Studies' and 'Software Studies'.
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

article/

Living another life? Identity formation in The Sims and its effects on the player's non-virtual life and personality

by: AntjeZ
Abstract:
As The Sims is a very popular computer game it is not surprising that there has been a lot of research and studies on it. Still, most of the research focuses on aspects concerning gender construction, women and gaming and the domestic space.
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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Pollination of Politics: Political polls as pollen for the gamification of politics

Abstract:
Politics, in our contemporary network society, is too difficult to understand to a satisfactory level without gamification.
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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Not being square by being square: A paper on non-photorealistic rendering, Minecraft, gameplay and craftsmanship

Abstract:
This paper discusses the game of Minecraft, its rendering techniques and gameplay within the field of non-photorealistic rendering (NPR).
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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Is digital game based learning the educational utopia of the future? Constructing youth's professional identities with epistemic games.

by: Mara
Abstract:
Although digital games dominate youngster’s lives, there are many who demonize this habit as being distracting, destructive and addictive. However, in the past years, this taboo is starting to fade.
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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Gamification: Time to go with the Flow?

by: benborrow
Abstract:
Gamification is still a relatively contemporary movement in the sphere of new media.
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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How to 'VR' a videogame

Abstract:
Many game fanatics have been anxiously waiting for truly immersive virtual reality gaming experiences for a long time. Today, a lot of faith has been put in the Oculus Rift, a virtual reality headset that is supposed to facilitate these immersive gaming experiences by merging the spheres of game design and virtual reality technology.
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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Run for your life: An examination of Zombies, Run! and the use of narrative persuasion in exergames

Abstract:
This paper explores theories of rhetoric within play and games, and critically assesses Ian Bogost’s work on the subject of rhetoric in exergames in order to investigate the possibility of narrative being employed persuasively within such games to encourage players to exercise.
17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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Building Material: Exploring Playfulness of 3D printers

Abstract:
This paper explores the practice of 3D printers from a playful perspective.