Videogame Music Symposium: Play, Fans, Space
13 September 2011
Utrecht University, NL
Music is vital to videogaming. A game soundtrack draws players into the game space's atmosphere with heroic melodies, exotic drums or spooky white noise; it enables them to identify characters and situations through leitmotifs; it warns them for imminent danger and helps them navigate through fights with 3D sound clues. Videogame music is also very popular outside the direct gaming context. Game soundtracks are commercially successful and are performed by full orchestras at game music concerts. Fannish engagement with videogame music has led to worldwide communities creating game music remixes, mash-ups and parodies.
With internationally renowned speakers from the fields of game studies and game music research, game designers and students, this one-day symposium at Utrecht University seeks to outline an agenda for videogame music research. The symposium investigates music's contribution to three important domains of video gaming: Play, Fans, and Space. In addition, game music workshops will enable researchers, students, designers and gamers to join forces in the development and study of videogame music.
Karen Collins (Waterloo University, Canada).
Mads Haahr (Dept Computer Science at Trinity College Dublin, Haunted Planet Studios)
Joost Raessens (Utrecht University, Center for the Study of Digital Games and Play (GAP))
Where and when
13 September 2011, 9:30-17:00
Venue TBA, Utrecht, Netherlands
Videogame Music: Play, Fans, Space collaborates closely with
DiGRA games conference Think Design Play
taking place in Utrecht 14-17 September
Isabella van Elferen, firstname.lastname@example.org
Maria Koomen, email@example.com