I’m not sure yet what topic would be best to write my thesis about. The paper I had most fun writing and where I really found my place was for the course Interface Culture, trying to describe a festival as an interface. I think music always is a great drive for me. And knowing I study new media, I’m not scared of looking at older media as well. Though I’m not a hardcore gamer, I also like the playful side that seems to be attached to new media. An always interesting topic is the way new media seem to be implementing playful elements in our everyday life. I really enjoy thinking about how these pervasions can change certain parts of our society.
-Augmented reality
-social media
-participatory culture
-mobile/wireless media
My research interest is the application of social media into augmented reality. Using the concepts of folksonomy and meta-verse I will explore the potential of AR in portable devices based on participatory culture (as in user generated content). Through the live access to information, augmented reality can not only enhance the functionality of mobile devices, but also change our perception of reality and social interactions. Identifying people through social networks in real time will bring fundamental social changes (pre-conceived notion of a person, appearance vs. reality, etc.). This is just a general overview of my topic.
In my thesis I want to do research about something that is useful for my personal development. I think that specifying on new media literacy and/ or social media are two topics that are relevant for my job desires (marketing; helping firms to promote/organize them better via the new media). I really would like to expand my knowledge about these topics. What I exactly want to research is in this stage hard to define.
Another keyword is animation. I would like to follow an internship at Walt Disney Benelux Company. A friend could recommend me as an internee. This course I have also written a paper about the hybrid animation and I really enjoyed of the reading and writing process. If I do my thesis about animation I would like to dig deeper in the movement from the hybrid to 3D in Disney, but I am also open for other suggestions (and let’s keep it real…getting in to the Disney company can be hard to realize).
Keywords: social media, new media literacy, animation (and also participatory culture).
Keywords: Transmedia Storytelling, Augmented Reality, Pervasive Games
I'm interested in the new possibilities to tell stories and think about your everyday life created by new media. I have not included Gamification as a keyword though, because this is usually not implemented in a fun or interesting way, but I guess this could also be possible. I have not thought about a specific subject for my research, but I think i'Il want to focus on the new possibilities for advertising or for expanding the story for the biggest fans of a movie/game/tvshow.
I have always been interested in motivation and learning. Especially in making learning a fun thing to do. As a teenager, I often got bored at school. As most teenagers do by the way. Because of this lack of motivation I almost failed my examns, making it harder for me to do what I do now: studying at the Utrecht University. What I would like to do most is to help these unmotivated teenagers so they enjoy learning again. As I have experienced myself, when you are not motivated to do a particular task, you get frustrated and disappointed at the results as you did not do your best, ending up in a downward spiral.
Currently I am applying for an internship at a Dutch educative publisher which is using new technologies like iPads to improve education, motivate students and make learning fun. What I am exactly going to research is still unclear but certainly regards the keywords mentioned above.
At this moment I have multiple interests:
- I am interested in animation (film). I finished my bachelor TFT wherein I focused on film and new media and I think it is interesting to see how computer animation is developing and also how it is affecting the whole notion of, for example, realism.
- This leads me sort of to my other interest: virtual worlds who affect our –notion of- identity. I am interested in the influence of new media on our notion of identity and for example the importance of our biological characteristics. How do media shape our notion of the self? I think media philosophy is related to this.
- Besides those more theoretical fields of interest I am also interested in the use of new media (for example computeranimation!) in education and health. It would be nice for me to find an internship in one of those fields and combine the research with my final thesis wherein I could use a more theoretical approach in analyzing how this use of new media in health influences the person who uses it in his notion of, for example, the reality and his or her identity, as I wrote above.
What would I like to research? The questions itself implies that what I find interesting now, still would seem interesting to me in half a year. In my experience this is mostly not the case with me. But I do have my interests of course. My world exists of two interests: anything that has to do with games (serious games, gaming, gamification, game design, and game immersion) and anything that doesn’t have to do with games. Being some junior game designer I always love to look at the (sometimes huge) differences there are in addressing games in the field (practical) and in science. So an internship in a gaming direction would set me of quite well into the field design processes of games (whatever type of game).
But I do have urges for other topics. The most fascinated I get of looking at software, media and technology that somehow confines us. I wrote my bachelor thesis on the historical development of search engines for instance. Arguing how search engines operate now a days and how they came to do so. I still have a deep longing to write about our current notion of data and especially online data. Even being somewhat of a programmer I still find the data on servers, social media, blogs and all other sorts of archives and databases very fascinating.
Keywords: digital play, social media, gamification, locative media, pervasive games & virtual worlds
I don’t have a concrete idea for my thesis yet, so I will outline my biggest interests. Mainly they are games and social media. Games interest me as a gamer myself and I find the theories interesting. As to social media, I do professional work with it sometimes. Back to games: I’m usually writing about the ‘big entertainment’ games (like Battlefield 3). But playful elements also have my interest, like with gamification. Also, the combination of digital play by playful elements in social media is interesting to me. Social media on its own, thus without the focus on game elements, appeals to me also.
Keywords: Games (gamification, serious games), Virtual Worlds, Transmedia Storytelling
I haven't got any particular subject in mind for my master thesis yet, but these keywords represent the things that I'm interested in at this moment. I think concepts like gamification and transmedia storytelling are interesting because of the rhetoric involved, but also because of the 'ideas' involved. For example trying to motivate players/users with rewards that in gamification are often extrinsic, thus questionable.
My preference goes out to Games, because my topics of interest tend to change every few months, but I've always had an interest and fascination for games.
Keywords: Transmedia storytelling, Mobile/wireless media, New media art
I’m not sure which research I would do for my master thesis, but these three keywords interest me the most at this moment.
From a marketing view I like the topic transmedia storytelling. I’m interested in the way new and old media can be combined to tell a story for a campaign. This is related with the topic of mobile/wireless media, how they change our everyday life and maybe how they can be part of transmedia storytelling. Another interesting topic is new media art. I like the way new media are part of concerts, musicals and everyday life as an additional value. There are a lot of visual displays or projections that represent colors, mood/sphere, or show a video clip.
Because I already got 2 internship proposals I took the liberty of choosing 4 keywords.
The first option is a project for Cório, the property investment company behind Hoog Catharijne and several other malls in Europe. What I understood they wanted to research is how to get the crowd that’s shopping online back into the physical malls, by using new media applications. This is where gamification, mobile/wireless media and social media step in.
The second option is an internship for the Festival of Games conference here in Utrecht where I would like to create a podium for music and sound in games. The UU is trying to get this research field more attention through activities like the Music and Games symposium. I think that by giving attention to this research field at the Festivial of Games conference, this research field can get the attention needed to create a platform supporting and expressing the relevance of the subject. This is where digital music comes in.
digital music, gamification, mobile/wireless media, social media
During my Bachelor at University College Middelburg, my focus has been on Art History, Musicology, Journalism and Rhetoric and Computer Science. As such, the keywords that interest me most from the list are the following: Data journalism, digital music and new media art / visual digital culture.
Although not strictly part of my specialities, mobile / wireless media is also of interest to me, simply because I have an affinity for the technology behind it.
I have no concrete plans yet regarding my actual thesis surrounding these interests. I have a number of potential ideas:
1. I am interested in the future of journalism - i.e. how long or in what way paper newspapers will hold out against on-line newspapers, and the way in which paper newspapers are able to complement their content with on-line material.
2. On-line art and its relationship with the "off-line" art that has dominated the art world until now. Is on-line art able to compete with off-line art? That is, is on-line art taken seriously on the same level as off-line art by art critics? And what is its link to the art movements in previous centuries? Sites like Deviantart.com seem to suggest that contemporary on-line art is simply a mix of all possible art movements, with proponents in each main category.
3. A possible variation on my second idea are "skins" or "mods" for certain programs. These are functional objects, but with a highly aesthetic purpose. This would warrant a research into the functionality of art, and a look at the extent in which art can be art when its ultimate purpose is being functional instead of being art.
4. Although music is my primary hobby, and I am strongly considering applying for conservatory after finishing with my master, I have no substantial ideas for research regarding music. During my final course in computer science at my bachelor, I have been into contact with things like the CPU Bach project - computer-generated music - but I have mostly had to conclude from this that I would be in over my head if I tried to research this myself. I have had extensive training in music theory and music history, however, so if the possibility presents itself I could also look at research concerning music.
Like many other students, the subject of my thesis depends on my internship. I have multiple interests, but I am most interested in music, related to new media, radio and television. Maybe I would like to focus on those relatively ‘old’ media: what changes do they make to compete with new media? Still, I am not sure yet, but the keywords which gain my main interest are:
Corporeal media, marketing, (data) journalism, (digital) music, new media literacy, social media, transmedia storytelling, urban culture, visual digital culture.
Keywords: participatory culture, visual digital culture, gamification, transmedia storytelling
My field of interest entails viral marketing, gamification, the participatory, visual digital culture and media literacy, I would like to combine these subjects in one research. As for right now, I have many ideas, but not a concrete idea and a specific focus. Also, I think the subject of my master thesis will be influenced by the internship I am going to do, because I think it will be useful to combine these two.
At this moment I am not sure yet which research I would like to pursue and combine with an internship. However, these two areas interest me at the moment and I would like to explore possible internships for them:
E-learning. I would like to look at how new media applications can improve learning in primary schools. Primary schools are getting more money to invest in new technologies for the classroom, but the digital blackboard now gracing most classroom walls is still displaying the same information as the analogue version. I would like to delve a little deeper into how new media applications can be used more effectively. How can new media and their media specific properties be used to their full potential in primary education?
Mobile applications and personal health. The application ‘iHeadache’ (www.iheadacheapp.com) for iPhone/Android/Blackberry can be used to keep a personal headache diary that can be used to track information about tension headaches and migraines that will aid them and their physician in optimizing health care. The user has the option to make their data available for research purposes in the area of medication compliance and preventative therapy. Ideally, I would like to look at how these sort of applications can be optimized so the user can keep track of all the things that might be important to their personal health care plan as well as providing research initiatives with valuable and efficient data.
Keywords: data journalism, digital archives, e-learning, gamification, mobile/wireless media, application development, new media literacy, social media
Keywords: media philosophy, new media literacy, visual digital culture (focus on datavizualisation and scientific images) & digital music.
In my thesis I would like to combine aspects of these keywords. I have multiple interests right now, many ideas, so currently no specific focus. I don’t want to narrow myself down by choosing a subject without thorough thinking and some consideration on it. Furthermore, the place where I will do an internship could have an influence on my focus.
Keywords: participatory culture, design processes and software design.
In my thesis, I would like to combine my background as designer with my critical stance on new media and the notion of participatory culture.
Currently, I am writing on Processing software and its affect on the new media artists’ practice. For my thesis, I am thinking about studying rapid-prototyping techniques –such as 3D printing and CNC milling- and their recent deployment in the field of (open source) design.
However, there is the possibility that I will be writing on data visualisation. This depends on my internship, which is not settled yet.
For my thesis I would like to focus on the emerging connection between digital media and (sustainable) food movements.
In 2006, Stewart Lockie wrote the article ‘Capturing the sustainability agenda: Organic foods and media discourses on food scares, environment, genetic engineering and health’ about the way for example modified foods and food safety were framed by the media in 2006. According to Lockie, controversial food-related issues like genetic engineering and chemical residues are being treated by the media ‘as part of the same problem to which organic food offers a trustworthy and easily understood solution’.
Nowadays all sorts of movements pop up that oppose the waste of food and stimulate to buy non-modified food, or grow organic rooftop gardens. These movements manifest themselves through websites and magazines, but also through smart phone applications and other digital technologies like QR codes.
Since my prior thesis about the book ‘Sustainism is the new Modernism’ by Michiel Schwarz and designer Joost Elffers, I have become more interested in the somewhat idealistic view of a sustainable lifestyle. In the thesis I would like to dig a little deeper in the influence new digital media technologies have on our perception on food.
My keywords are therefore sustainability, urban culture, new media art & social media
I would like to do research after the medium of exchange, money, in these times of financial crisis; virtual currencies.
In July 2010, Facebook launched 'Facebook Credits', while recently PayPal recently sued Google for their plans to introduce a mobile 'digital wallet' with the outroll of a global internet payments system. What is the impact of tethering (multi)national money to the transnational internet and the dawn of virtual currencies, which can be sent and received with internet-enabled mobile devices?
I will look at different models of money design and payment infrastructure. In this, I will zoom in on www.bitcoin.org, which is described as the “P2P digital currency”, comparing this stand-alone virtual curreny to PayPal's model that adds a layer to existing, central bank-managed currencies such as the dollar and euro.
This does not fit neatly in the listed categories, but might touch upon:
media philosophy
mobile/wireless media
network theory and politics
open data
participatory culture
In my thesis, I would like to focus on Asian cybercultures, especially the Japanese cultural productions of anime, manga and video games. Inspired by the course Japanimation I followed during the first year of my BA Japanese Studies, I have ever since been interested in exploring Asian cyberspaces, as I attempt to demonstrate with my BA thesis and the papers I am currently working on for Get Real! and Game Studies. Media philosophy, one of the keywords I have chosen, is primarily based on my interest in the works of Azuma Hiroki (on the animalization of the otaku culture), Saitou Tamaki (on the theorization of otaku sexuality) and Takeshi Murakami (his art movement Superflat). I would like to explore their theories within Asian cyberspaces, foremost in video games. Therefore, I have also selected the keywords virtual words and digital play, to emphasize my focus on and interest in video games.
Keywords: virtual worlds, media philosophy, digital play
We are very happy to announce that 3 ECTS will be awarded to those who successfully participate in this tutorial. They will also receive an official document of their participation.
Although the field of video game music theory is brand new for me, I had a great time during the symposium. Like Eline, I'm also really looking forward to a second Video Game Music Symposium! Thanks for your efforts to organize it!
digital Music
interface culture & design
pervasive games
I’m not sure yet what topic would be best to write my thesis about. The paper I had most fun writing and where I really found my place was for the course Interface Culture, trying to describe a festival as an interface. I think music always is a great drive for me. And knowing I study new media, I’m not scared of looking at older media as well. Though I’m not a hardcore gamer, I also like the playful side that seems to be attached to new media. An always interesting topic is the way new media seem to be implementing playful elements in our everyday life. I really enjoy thinking about how these pervasions can change certain parts of our society.
-Augmented reality
-social media
-participatory culture
-mobile/wireless media
My research interest is the application of social media into augmented reality. Using the concepts of folksonomy and meta-verse I will explore the potential of AR in portable devices based on participatory culture (as in user generated content). Through the live access to information, augmented reality can not only enhance the functionality of mobile devices, but also change our perception of reality and social interactions. Identifying people through social networks in real time will bring fundamental social changes (pre-conceived notion of a person, appearance vs. reality, etc.). This is just a general overview of my topic.
In my thesis I want to do research about something that is useful for my personal development. I think that specifying on new media literacy and/ or social media are two topics that are relevant for my job desires (marketing; helping firms to promote/organize them better via the new media). I really would like to expand my knowledge about these topics. What I exactly want to research is in this stage hard to define.
Another keyword is animation. I would like to follow an internship at Walt Disney Benelux Company. A friend could recommend me as an internee. This course I have also written a paper about the hybrid animation and I really enjoyed of the reading and writing process. If I do my thesis about animation I would like to dig deeper in the movement from the hybrid to 3D in Disney, but I am also open for other suggestions (and let’s keep it real…getting in to the Disney company can be hard to realize).
Keywords: social media, new media literacy, animation (and also participatory culture).
Keywords: Transmedia Storytelling, Augmented Reality, Pervasive Games
I'm interested in the new possibilities to tell stories and think about your everyday life created by new media. I have not included Gamification as a keyword though, because this is usually not implemented in a fun or interesting way, but I guess this could also be possible. I have not thought about a specific subject for my research, but I think i'Il want to focus on the new possibilities for advertising or for expanding the story for the biggest fans of a movie/game/tvshow.
Keywords: gamification, e-learning, transmedia storytelling
I have always been interested in motivation and learning. Especially in making learning a fun thing to do. As a teenager, I often got bored at school. As most teenagers do by the way. Because of this lack of motivation I almost failed my examns, making it harder for me to do what I do now: studying at the Utrecht University. What I would like to do most is to help these unmotivated teenagers so they enjoy learning again. As I have experienced myself, when you are not motivated to do a particular task, you get frustrated and disappointed at the results as you did not do your best, ending up in a downward spiral.
Currently I am applying for an internship at a Dutch educative publisher which is using new technologies like iPads to improve education, motivate students and make learning fun. What I am exactly going to research is still unclear but certainly regards the keywords mentioned above.
At this moment I have multiple interests:
- I am interested in animation (film). I finished my bachelor TFT wherein I focused on film and new media and I think it is interesting to see how computer animation is developing and also how it is affecting the whole notion of, for example, realism.
- This leads me sort of to my other interest: virtual worlds who affect our –notion of- identity. I am interested in the influence of new media on our notion of identity and for example the importance of our biological characteristics. How do media shape our notion of the self? I think media philosophy is related to this.
- Besides those more theoretical fields of interest I am also interested in the use of new media (for example computeranimation!) in education and health. It would be nice for me to find an internship in one of those fields and combine the research with my final thesis wherein I could use a more theoretical approach in analyzing how this use of new media in health influences the person who uses it in his notion of, for example, the reality and his or her identity, as I wrote above.
Keywords: ANIMATION (film) – IDENTITY (media philosophy) – EDUCATION/HEALTH
Key Words: Design Processes, Serious Games, Urban Informatics
What would I like to research? The questions itself implies that what I find interesting now, still would seem interesting to me in half a year. In my experience this is mostly not the case with me. But I do have my interests of course. My world exists of two interests: anything that has to do with games (serious games, gaming, gamification, game design, and game immersion) and anything that doesn’t have to do with games. Being some junior game designer I always love to look at the (sometimes huge) differences there are in addressing games in the field (practical) and in science. So an internship in a gaming direction would set me of quite well into the field design processes of games (whatever type of game).
But I do have urges for other topics. The most fascinated I get of looking at software, media and technology that somehow confines us. I wrote my bachelor thesis on the historical development of search engines for instance. Arguing how search engines operate now a days and how they came to do so. I still have a deep longing to write about our current notion of data and especially online data. Even being somewhat of a programmer I still find the data on servers, social media, blogs and all other sorts of archives and databases very fascinating.
Keywords: digital play, social media, gamification, locative media, pervasive games & virtual worlds
I don’t have a concrete idea for my thesis yet, so I will outline my biggest interests. Mainly they are games and social media. Games interest me as a gamer myself and I find the theories interesting. As to social media, I do professional work with it sometimes. Back to games: I’m usually writing about the ‘big entertainment’ games (like Battlefield 3). But playful elements also have my interest, like with gamification. Also, the combination of digital play by playful elements in social media is interesting to me. Social media on its own, thus without the focus on game elements, appeals to me also.
Thanks,
Joerik van Ditmarsch 3268969
Keywords: Games (gamification, serious games), Virtual Worlds, Transmedia Storytelling
I haven't got any particular subject in mind for my master thesis yet, but these keywords represent the things that I'm interested in at this moment. I think concepts like gamification and transmedia storytelling are interesting because of the rhetoric involved, but also because of the 'ideas' involved. For example trying to motivate players/users with rewards that in gamification are often extrinsic, thus questionable.
My preference goes out to Games, because my topics of interest tend to change every few months, but I've always had an interest and fascination for games.
Keywords: Transmedia storytelling, Mobile/wireless media, New media art
I’m not sure which research I would do for my master thesis, but these three keywords interest me the most at this moment.
From a marketing view I like the topic transmedia storytelling. I’m interested in the way new and old media can be combined to tell a story for a campaign. This is related with the topic of mobile/wireless media, how they change our everyday life and maybe how they can be part of transmedia storytelling. Another interesting topic is new media art. I like the way new media are part of concerts, musicals and everyday life as an additional value. There are a lot of visual displays or projections that represent colors, mood/sphere, or show a video clip.
Peter Melis - 3641872
Because I already got 2 internship proposals I took the liberty of choosing 4 keywords.
The first option is a project for Cório, the property investment company behind Hoog Catharijne and several other malls in Europe. What I understood they wanted to research is how to get the crowd that’s shopping online back into the physical malls, by using new media applications. This is where gamification, mobile/wireless media and social media step in.
The second option is an internship for the Festival of Games conference here in Utrecht where I would like to create a podium for music and sound in games. The UU is trying to get this research field more attention through activities like the Music and Games symposium. I think that by giving attention to this research field at the Festivial of Games conference, this research field can get the attention needed to create a platform supporting and expressing the relevance of the subject. This is where digital music comes in.
digital music, gamification, mobile/wireless media, social media
My apologies for the late response.
During my Bachelor at University College Middelburg, my focus has been on Art History, Musicology, Journalism and Rhetoric and Computer Science. As such, the keywords that interest me most from the list are the following: Data journalism, digital music and new media art / visual digital culture.
Although not strictly part of my specialities, mobile / wireless media is also of interest to me, simply because I have an affinity for the technology behind it.
I have no concrete plans yet regarding my actual thesis surrounding these interests. I have a number of potential ideas:
1. I am interested in the future of journalism - i.e. how long or in what way paper newspapers will hold out against on-line newspapers, and the way in which paper newspapers are able to complement their content with on-line material.
2. On-line art and its relationship with the "off-line" art that has dominated the art world until now. Is on-line art able to compete with off-line art? That is, is on-line art taken seriously on the same level as off-line art by art critics? And what is its link to the art movements in previous centuries? Sites like Deviantart.com seem to suggest that contemporary on-line art is simply a mix of all possible art movements, with proponents in each main category.
3. A possible variation on my second idea are "skins" or "mods" for certain programs. These are functional objects, but with a highly aesthetic purpose. This would warrant a research into the functionality of art, and a look at the extent in which art can be art when its ultimate purpose is being functional instead of being art.
4. Although music is my primary hobby, and I am strongly considering applying for conservatory after finishing with my master, I have no substantial ideas for research regarding music. During my final course in computer science at my bachelor, I have been into contact with things like the CPU Bach project - computer-generated music - but I have mostly had to conclude from this that I would be in over my head if I tried to research this myself. I have had extensive training in music theory and music history, however, so if the possibility presents itself I could also look at research concerning music.
Kind regards,
Sebastiaan Ammerlaan (Student nr. 3380939)
Like many other students, the subject of my thesis depends on my internship. I have multiple interests, but I am most interested in music, related to new media, radio and television. Maybe I would like to focus on those relatively ‘old’ media: what changes do they make to compete with new media? Still, I am not sure yet, but the keywords which gain my main interest are:
Corporeal media, marketing, (data) journalism, (digital) music, new media literacy, social media, transmedia storytelling, urban culture, visual digital culture.
Keywords: participatory culture, visual digital culture, gamification, transmedia storytelling
My field of interest entails viral marketing, gamification, the participatory, visual digital culture and media literacy, I would like to combine these subjects in one research. As for right now, I have many ideas, but not a concrete idea and a specific focus. Also, I think the subject of my master thesis will be influenced by the internship I am going to do, because I think it will be useful to combine these two.
At this moment I am not sure yet which research I would like to pursue and combine with an internship. However, these two areas interest me at the moment and I would like to explore possible internships for them:
E-learning. I would like to look at how new media applications can improve learning in primary schools. Primary schools are getting more money to invest in new technologies for the classroom, but the digital blackboard now gracing most classroom walls is still displaying the same information as the analogue version. I would like to delve a little deeper into how new media applications can be used more effectively. How can new media and their media specific properties be used to their full potential in primary education?
Mobile applications and personal health. The application ‘iHeadache’ (www.iheadacheapp.com) for iPhone/Android/Blackberry can be used to keep a personal headache diary that can be used to track information about tension headaches and migraines that will aid them and their physician in optimizing health care. The user has the option to make their data available for research purposes in the area of medication compliance and preventative therapy. Ideally, I would like to look at how these sort of applications can be optimized so the user can keep track of all the things that might be important to their personal health care plan as well as providing research initiatives with valuable and efficient data.
Keywords: data journalism, digital archives, e-learning, gamification, mobile/wireless media, application development, new media literacy, social media
Keywords: media philosophy, new media literacy, visual digital culture (focus on datavizualisation and scientific images) & digital music.
In my thesis I would like to combine aspects of these keywords. I have multiple interests right now, many ideas, so currently no specific focus. I don’t want to narrow myself down by choosing a subject without thorough thinking and some consideration on it. Furthermore, the place where I will do an internship could have an influence on my focus.
Keywords: participatory culture, design processes and software design.
In my thesis, I would like to combine my background as designer with my critical stance on new media and the notion of participatory culture.
Currently, I am writing on Processing software and its affect on the new media artists’ practice. For my thesis, I am thinking about studying rapid-prototyping techniques –such as 3D printing and CNC milling- and their recent deployment in the field of (open source) design.
However, there is the possibility that I will be writing on data visualisation. This depends on my internship, which is not settled yet.
For my thesis I would like to focus on the emerging connection between digital media and (sustainable) food movements.
In 2006, Stewart Lockie wrote the article ‘Capturing the sustainability agenda: Organic foods and media discourses on food scares, environment, genetic engineering and health’ about the way for example modified foods and food safety were framed by the media in 2006. According to Lockie, controversial food-related issues like genetic engineering and chemical residues are being treated by the media ‘as part of the same problem to which organic food offers a trustworthy and easily understood solution’.
Nowadays all sorts of movements pop up that oppose the waste of food and stimulate to buy non-modified food, or grow organic rooftop gardens. These movements manifest themselves through websites and magazines, but also through smart phone applications and other digital technologies like QR codes.
Since my prior thesis about the book ‘Sustainism is the new Modernism’ by Michiel Schwarz and designer Joost Elffers, I have become more interested in the somewhat idealistic view of a sustainable lifestyle. In the thesis I would like to dig a little deeper in the influence new digital media technologies have on our perception on food.
My keywords are therefore sustainability, urban culture, new media art & social media
I would like to do research after the medium of exchange, money, in these times of financial crisis; virtual currencies.
In July 2010, Facebook launched 'Facebook Credits', while recently PayPal recently sued Google for their plans to introduce a mobile 'digital wallet' with the outroll of a global internet payments system. What is the impact of tethering (multi)national money to the transnational internet and the dawn of virtual currencies, which can be sent and received with internet-enabled mobile devices?
I will look at different models of money design and payment infrastructure. In this, I will zoom in on www.bitcoin.org, which is described as the “P2P digital currency”, comparing this stand-alone virtual curreny to PayPal's model that adds a layer to existing, central bank-managed currencies such as the dollar and euro.
This does not fit neatly in the listed categories, but might touch upon:
media philosophy
mobile/wireless media
network theory and politics
open data
participatory culture
In my thesis, I would like to focus on Asian cybercultures, especially the Japanese cultural productions of anime, manga and video games. Inspired by the course Japanimation I followed during the first year of my BA Japanese Studies, I have ever since been interested in exploring Asian cyberspaces, as I attempt to demonstrate with my BA thesis and the papers I am currently working on for Get Real! and Game Studies. Media philosophy, one of the keywords I have chosen, is primarily based on my interest in the works of Azuma Hiroki (on the animalization of the otaku culture), Saitou Tamaki (on the theorization of otaku sexuality) and Takeshi Murakami (his art movement Superflat). I would like to explore their theories within Asian cyberspaces, foremost in video games. Therefore, I have also selected the keywords virtual words and digital play, to emphasize my focus on and interest in video games.
Keywords: virtual worlds, media philosophy, digital play
Guan van Zoggel (3782611)
We are very happy to announce that 3 ECTS will be awarded to those who successfully participate in this tutorial. They will also receive an official document of their participation.
Although the field of video game music theory is brand new for me, I had a great time during the symposium. Like Eline, I'm also really looking forward to a second Video Game Music Symposium! Thanks for your efforts to organize it!
It was great! I'm looking forward to the next event.
There was no deadline in the job description (on Facebook), but it was placed today, September 8th.
Sounds interesting, as I enjoyed the course myself! Too bad I don't think I can match it with my planning or I would've applied :-(