17-04-2014 mag 8 /
Book design by Robbert Wagtelenberg

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How to 'VR' a videogame

Abstract:
Many game fanatics have been anxiously waiting for truly immersive virtual reality gaming experiences for a long time. Today, a lot of faith has been put in the Oculus Rift, a virtual reality headset that is supposed to facilitate these immersive gaming experiences by merging the spheres of game design and virtual reality technology.
03-11-2011

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CREW, a virtual reality performance

@ Vlaams Cultuurhuis de Brakke Grond, Amsterdam
+   now
18-10-2011

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TEDx Rotterdam - Impressions from new media speakers

Abstract:
On Thursday 13th October, the Nieuwe Luxor Theater in Rotterdam was a home to TEDx Rotterdam, an independently organised event based on the well known platform TED. This time it was open to master students only and a few students of NMDC were lucky enough to receive an invitation to the event. The theme of the day was future leadership, which is, of course, a very broad concept, resulting in speec...

Profile/

Eline Muijres

Alumna/Alumnus (Class of September 2011)

Linkedin
http://www.elinemuijres.com

Tutor
Imar de Vries
Internship
HKU Applied Game Design research program
Expertise & interests
video games
social media
virtual reality
interfaces
transmedia storytelling
philosophy
game culture
gadgets
game development
Bio

I’m Eline Muijres and I’m Communications Manager at Dutch Game Garden, supporting starting game studios. I previously worked at Game Oven and Monogon on Bounden, Jelly Reef, and Interloper, doing PR, marketing, and production. At Dutch Game Garden, I support and connect people by organizing various events, workshops, classes, and trainings for game developers.

I view games, or play in general, as an exciting form of art that is mostly unexplored, and love to play alternative, experimental games.

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