12-12-2011 mag 5 /

article/

Serious ‘techno-intimacy’

Abstract:
In his paper Guan van Zoggel asks if we can consider Japanese dating simulation video games as serious games. He relates the popular dating sim LovePlus for Nintendo DS to the historization of the concept of "techno-intimacy" within the Japanese society. For further contextualization of the field he theorizes the audience at which dating sims are aimed. Using Mary Flanagan's, Hector Rodriguez's an...

Profile/

Guan van Zoggel

Master student


Linkedin
http://guanvanzoggel.wordpress.com/

Tutor
Ann-Sophie Lehmann
Internship
Modern East Asia Research Centre
Expertise & interests
video games
literature
transmedia storytelling
gender
(digital) art
Japan
anime and manga
otaku culture
game studies
social studies
psychology
philosophy
video game music
cyberpunk

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